Topi was my favorite character partly because I find the trope of the muscular man who enjoys crushing things to be pretty entertaining. The voice-acting is solid overall and no lines stand out as particularly awkward, but no performance in the game is that memorable either. The characters are fine but don’t do anything from a story perspective that really makes them stand out. In execution, it feels like typical high fantasy tropes that have been given the appearance of being Finnish through the names of characters and the environments. There wasn’t anything in the game’s aesthetic or world-building that really set it apart as being unique from other games in the genre. The idea of a fantasy game based on Finnish mythology is interesting in concept but it is never truly brought to its fullest potential. As someone who really enjoys games with strong stories, it does not ruin the game but is frustrating nonetheless. The story begins with an intriguing premise in the tutorial level, but unfortunately it reverts to a fairly standard story for the fantasy genre. The player follows Kipuna’s adventure as she sets off to fight the Northlanders and discover the true nature of her powers. However, she is immediately resurrected by a mysterious spirit who grants her magical powers through the shard embedded in her heart, and Kipuna is able to escape the village with her warrior friend Topi. In trying to escape her village, Kipuna falls into a cave and is impaled on a stalagmite, instantly killing her. However, her life is upended when the militaristic Northland Empire invades her village. The main character of Iron Danger is Kipuna, a normal teenage girl living in a quiet village. I applaud this game for incorporating the tutorial into the story rather than separating it from the rest of the game. The game begins by quickly introducing the player to the main character as well as to the combat mechanics. I was also interested in playing a game drawing from a Finnish mythology which is not typically used in modern fantasy. Watching the trailer for Iron Danger got me fairly excited as I am both a fantasy nerd and a sucker for strategy games. Themes of courage in the face of overwhelming odds and of discovering the world are also present. Positive Themes: Kipuna’s character arc is a coming-of-age story focused around her need to take responsibility for her newfound powers and to use them to save others. Kipuna’s abilities are magical in nature and her power is derived from the entity that resurrected her. She also meets a healer who has the appearance and philosophy of a European shaman or druid. Spiritual Content: Kipuna is resurrected by a mysterious spiritual entity that helps guide her along her journey. Sexual Content: Some female characters show off their exposed midriffs. Language: A few uses of “d-mmit” and “h-ll” are sprinkled into the game. A character is impaled on a stalagmite but no blood is shown. Enemies fall over when defeated and eventually their bodies disappear. Characters will cry out in pain when damaged. Violence: All of the violence in Iron Danger is completely bloodless. The game is uniquely employs a time-manipulation mechanic that changes the flow of combat, but it is hampered by significant flaws in its combat and level design. It is very reminiscent of the original Warcraft game series in both its style and combat mechanics. Iron Danger is a tactical combat game that makes use of elements from both role-playing games and real-time strategy games. Genre: Role-playing Game, Strategy, Action, Adventure
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