It's best to use a single weapon for this. Tractor it aboard, and you have silver that you never paid for. Fly in there, park your ship in an empty patch of space, and start shooting all the small rocks that come by.Įvery so often, one of the asteroids you blow up will drop a chunk of silver. The asteroid field between the New York jump gate and Pueblo station is classed as a mineable zone. ~ New ship explosion effects: watch out for exploding ships in fights now - when those fusion powerplants go critical (especially large ships/freighters), you can enter a world of hurt if you're too close! So be careful ~ NPCs fly many custom ships in addition to original FL ones, giving you a chance to see and fight more diverse ships ~ Much-revised and stepped-up NPC loadouts (better weapons/shields, Nomads now can mount shields) ~ New custom fighters, freighters, and other ships Rebalance 3.For no-hassle money, just head for the Colorado system. ~ ALL ships have true stafing abilities now ~ Nomad Battleship encounters in the Outcast Unknown system: loads of fun :-) (and challenge, of course) ~ The Order and the Nomads appear in the Reputation screen - you can work for or against them, and it'll show in your rep ~ Tohoku system populated: patrols, tradelanes, planets, new Jump Holes, nebulae, and. The 2.5 Upgrade by Platman(includes 2.1 and the upgrade patch), the Hydra Type B addon, and the Fightspace Capships Texture Pack are ALL in, so is no need to install separate modules. the LI Navy and Police are now using a new breed of deadly Lasers, the Archangels MkI to MkIII, ranged from lvl 7 to 9. the LI Rogues have their armory enhanced with 3 more high level laser cannons: Mephisto MkI to III, ranged from lvl 8 to 10. Other new weapons added: 2 new Cruise missiles, the BH flash Torpedo and the RH Blitz Torpedo, the Zoners EMP Autocannon, new prototype weapons as the The random missions are now more difficult as the stations and capital ships have more hitpoints, their parts and weapons have more HP's as well, also parts hitpoints are not distributed evenly so you may have to learn the capships' weakpoints in order to eficiently attack them. Different faction lasers have new FX and colors, the Order weapons and the BD high level lasers are changed, the Red Hessians lasers match their RH origin better. Due to increase in the number of shields a ship can carry, and the much higher weapon damage especially from MF guns, the shield battery repair capacity has been increased from 700 to 750. The Jumpholes and jumpgates have different colors according to the house/faction of the system it's heading to(dark Blue - Liberty, Indigo - Inner Worlds, Blue(default) Bretonia), Red - Pirate Systems, Light Blue - Border Worlds, Green - Rheinland, Violet - Nomads. added the posibility to enable/disable at will the docking sequence, but when it's enabled capships won't be able to dock. added Baene's Ship pack 1, consisting of the folowing ships: Starskipper, Interloper, Guardian, Elite Defender, Ragebringer, SilverFish, Marauder, Draconji, Gunstar and Enfilade. added Baene's Ship pack 2, consisting of the folowing ships: Scourge, Ceptyr, Redemption, Bullpup Mk II and III, Seething Fury, Hydra MKIII and the Outworld Shifter Prototype 1. The Starskipper becomes the starter ship, and is visible in the cinematics as well. Added the BR Champion made by Caid, to New London. Added the WC Panther and Vampire from WCP, made by myself, and buyable in the Iowa system Added the RH Bomber made by Archangel to Planet Hamburg. Added the Excalibur Confed VHF, made by myself, as a VHF for the Outcasts and Lane Hackers. Added the Bloodfang VHF also made by myself, as the premiere VHF for the Blood Dragons. Added the Ferret, Epee, bearcat Broadsword and Crossbow as new ships from the Privateer Ship pack. Added Porsche's Cylon Fighter, replacing the old one from Pl. Pittsburg, also added his Bounty Hunter VHF ship. Added DriftingGhost3b's PrivateerShipPack, the ships in it buyable at diverse locations in Sirius.
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